- other player's maximum buildings cannot be conquered

- Maximum Recovery: When you lose Maximum stations (ministry, base command and military central) in battle you can restore them elsewhere for 1 Titanium per piece .

- Attack: If the base defense is destroyed then the base have no owner. 50% of all production stations will be destroyed and all maximum stations will explode. The previous owner of the base can restore the destroyed maximum station for 1 Titanium per piece.

- Conquer: To conquer a base you have to destroy completely the base defense. With an conquest ship you can conquer the base.

- Base Extension: This Titanium function builds up the factories of a base to its maximum level. So the Molvernit refinery will be level 16, metal refinery level 16, veridium refinerylevel 16 and fuel refinery level 15.
It does not matter what level they had before.

- Base Extension Recovery: When you improve your base with the Titanium function "refinery extension" and lose your base in battle then you can restore (on a different location) your refinery extension with the reduced price of 9 Titanium.
(This improvement applies only for one base and not for any other)

- Defence Recovery: When you improve your base defense with the Titanium function "shield upgrade" and lose your base in battle then you can restore the wall (on a diffrent location) at the reduced price of 9 Titanium.
The same applies to the base cannons range improvment.
(This improvement applies to only one base and not for any other)

- base cannon range Improvment: Increases the weapon range of the defense of one base. You can only install them, if no enemy is nearly. Otherwise, you will get the error message "PlayerXYZ in the way"
(This improvement applies to only one base and not for any other)

- Building queue: With the building queue you can build up to 10 units (ships or base cannons) automatically. The building queue will be paused when you have insufficient resources to continue the construction or the maximum is exceeded, or other requirements are not set to build.
If all requirements are met, you can continue the building queue by building something again.
The building queue can be interrupted by clicking on cancle.

- newbee bases (yellow flag) can only be conquered by players who have less than 5 bases in the game (reserved for newbies) and conquered less than 10 bases in the current week.
With the time this bases will become normal bases, and then they are attackable/conquerable for everyone.

- Astro Conquest is an endless game. This means that the game runs even further also if you are not logged in.

- Upgrades (shield upgrade, range upgrade, radar station, jammers, etc) can not be captured.

- Alliances: Leaders and Co-Leaders can define which players may join their alliance and they can kick members out their alliance. Leader can define their co-leaders. If the mode "Take newcomers automatically" is active newcomers and players who want to join the alliance will automatically be taken into the alliance immediately.

- Welcome Back: If a player is inactive for several days, has only one base, is without an alliance, and returns to the game, he will be automatically assigned to the latest map and to an alliance with the option "newcomers are welcome"

- Resources: The resources Molvernit, Metal, Veridium and fuel are attached to a map. Resources can not be transferred from one map to other map.

- Password: Never tell anyone Your password! (that is not allowed by the TnC 1.5)
Choose a long password with a combination of upper and lower case chars and numbers.
The user shall be obliged to choose a secure password. (see TnC 1.3)
Studio Hoppe will never ask You about Your password.

- Fuel export freighters will give you Titanium. Building 10 of them and they transform into 1 Titanium. In this conversion process, they disappear. Construction time and fuel costs of the freighters depend on how many already built with the current day. You can build them with your home base only.

- attack target: Units will open fire as soon as an enemy comes in weapons range.
Base defense favor as target units which are specialized against bases (eg Penhalto, Tauwisce).
Also units have favored targets (eg Tauwisce favor base defense, Tigereco favor freigates, Jegastpa favor ships)
If you want to command a specific target, select your troops and click on an enemy. A red circle will flash around the opponent.
The command to fire on a specific opponent will be canceled as soon as you give a move command (a white circle will flash) or when the specific target is destroyed.
If the specific target is not in weapons range, the units (which have this specific target) will try to approach the target.
If no specific target is defined or the specific target is not in weapons range (yet), the unit will determines his target itself.
If an ally will become an enemy (eg because the ally has left the alliance or you left the Alliance), the units will open fire only when someone moves.

- sensor station, detector station and jammer station cannot be recovered

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